However, my idea wasn’t very well-received by the others around me who said, “This is too harsh!” and so we made drastic changes midway. I personally wanted to write a story where they seem like jerks at first but would grow to trust you as events unfold. Of the three nations, we struggled with San d’Oria the most.ĭuring the early stages of development, the Elvaan were even more aristocratic than now and had a noticeably haughty demeanor, as if they had contempt for the other races. What were some struggles or memorable experiences you had back then? I started them off with general guidelines like, "There’s a strained relationship between Galka and Hume, and they’re likely to have a confrontation at some point," or "San d’Oria has been ruled by the d'Oraguille royal family for a long time, but the current first and second princes each have pros and cons, so there's bound to be a conflict over succession.” But I only provided those sorts of details and left the rest up to the planners. So instead of adding finishing touches to what the planners created, you simply entrusted them with everything? Sato with Windurst.* * Referring to Yusuke Kigoshi, Nobuaki Komoto, and Yaeko Sato respectively, who were planners for FFXI at the time.
Kigoshi was entrusted with San d’Oria, Mr. For the three nations, we decided to have individual planners work on each of the nations’ missions, scenarios, and smaller quests. I personally was focused on coming up with the main plot up to Rise of the Zilart and the general history of Vana’diel. How did you go about dividing the task of creating these stories?
#FINAL FANTASY XI RISE OF THE ZILART SERIES#
FFXI begins with a separate series of missions in each of the three nations, but all of them eventually lead into Jeuno and the overarching plot.